![]() ![]() If you don't have a lot of strong units and you have good movement, that's a pretty good place to defend if you send everyone there. Take a good look at the map no units to Noire's left have weapons within 1-2 range to attack, and furthermore, if you look at the map on the bottom screen, the darker walls are impossible for flying units to pass through. ![]() You can send a strong unit towards the entrance of the place where it is, paired up with someone with more movement and then change positions, in order to form a defense there. Obviously there is also Noire, but you have a few turns to reach her. If otherwise you do not have very strong units, you will only have to put unarmed units on the bridges or between the walls (as on the right of the map where there are them), and heal them on your turn and attack whatever approach on enemy turn (so you could avoid killing more than necessary, don't do more than you can handle). Likewise, all enemies are mounted and have a weakness against weapons such as Beastkiller and Rapier, or flyers and their weakness against bows and wind magic.īeing also a fairly large map, there is no more concern than forming some defenses against each enemy group, such as between the bridges to attract them and defeat them, or just go back a little until you defeat them by their attacks on the enemy turn. ![]() Make sure to give those things to the units that will be fighting when pairing up with others. There are no magic units on this map, you need to focus on defense, speed and power. ![]() Available Units: Chrom + 12 + 1 (Noire, recruitable ally). ![]()
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